subjective

there's only you

project illustration
a role-playing game trying to emulate turn-based tactical games in the real-world. we took the design paradigm of games like xcom/fire emblem/advance wars but instead of having one player have a bird's eye view of the battlefield, each player is left alone on their corner. fighting then becomes a lot scarier. made with winnie song, leandro ribeiro and jeremy white.
game design